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NPC Generator

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Advanced [show]


Adrik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with white socks and a vest with buckled shoes. He carries a battered shortspear and tarnished quarterstaff as well. His long silver hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adrik is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption.

Ideals: Fighting, Justice, Entrepeneur. Flaws: Emotional. Bonds: Poor. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Adrik Bloodkith, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)5 (-3) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Ivellios Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this western man wears a worn and beaten armor. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.

Personality: Eccentric and domineering, Ivellios will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ivellios was born in the west. At a young age he loved to build and create. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Persistence, Logical. Bonds: Adventurer. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Ivellios Iranapha, Male Half-Elf Bard 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 6000 sp.


Social Check DCs


Ogg Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear white clothing when he does not wear armor. His auburn hair and beard is wavy and long. His eyes are amber.

Personality: Always inclined to offer people food he seems plenty friendly. He is afraid of women and trembles around them

History: The child of a Carter, who enjoyed hunting, Ogg was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ogg took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has dedicated himself to building a better kind of golem.

Motivation: Seeks redemption; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Adventurer, Criminal record. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Ogg Barton, Male Half-Orc Barbarian 11
Medium (5'8") Half-Orc, Neutral Evil (CR 11)
Armor Class 11
Hit Points 80 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)6 (-2) 6 (-2)12 (+1)
Skills Stealth +5, Survival +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1800 gp. Red garnet (110 gp). Amethyst (110 gp). Star ruby (600 gp). Onyx (60 gp). Obsidian (13 gp). Rose (60 gp). Hematite (13 gp). Peridot (60 gp). Alexandrite (500 gp).


Social Check DCs


Hlin Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'3" when asserting herself. Her white hair is still thick. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is a Bricklayer first and foremost. She believes firmly that knowledge should be universal. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born in the north, but her parents moved at a very young age to the south. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She's also a talented Knight, but doesn't like to broadcast it.

Motivation: She is terrified, and will act out of fear; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Criminal record, Immigrant. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Hlin Lutgehr, Female Dwarf Cleric 5
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 9 (-1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Ignan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Full Plate. 1 Full Plate. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs

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