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NPC Generator

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Advanced [show]


Patrin Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a grey scarf, and he perpetually has his sai ready. His black crest is drawn into a tight pony tail with a clover scrunchie. His gold eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Military, Family. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Patrin Akambherylliax, Male Dragonborn Aristocrat 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 17 (+3)8 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1100 gp. Golden yellow topaz (1200 gp). Star rose quartz (70 gp). Aquamarine (1200 gp). Red garnet (90 gp). Onyx (70 gp). Eye agate (16 gp).


Social Check DCs


Norman Hadlee, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are gray and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Norman hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge.

Ideals: Joker, Opinionated. Bonds: Enemies, Criminal record. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Hadlee, Male Human Fighter 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 700 sp. Silver chalice with lapis lazuli gems (150 gp).


Social Check DCs


Two Llamas Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. He is portly but not overly obese. He has gray fur. His eyes are a pleasant copper.

Personality: Two Llamas wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. Two Llamas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Bonds: Adventurer, Military, Rich, Family. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Two Llamas Of Clay, Male Tabaxi Druid 8
Medium (5'4") Tabaxi, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 14 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)15 (+2) 17 (+3)9 (-1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 600 gp. Malachite (14 gp). Red spinel (80 gp).


Social Check DCs


Three Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a pastel costume with the symbols of the four houses of cards on her torso. Her clothes are grease stained in places. She has styled her beige fur well, parting it to the left. Her yellow eyes dart from person to person.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Opinionated, Gifted. Bonds: Poor, Immigrant. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Three Wind, Female Tabaxi Barbarian 10
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 72 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Insight +4, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 800 gp. Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs

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