Aramil Morris, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case, and he perpetually has his spear ready. He has styled his brown hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. After months of barely getting by, Aramil managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Joker. Bonds: Rich, Criminal record, Religious. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 8 Acid flasks.
Jarana Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, grey cloak. She has a moderate pudge and is not very fit. She wears a wide-brimmed hat to hide her balding. She has gleaming, smiling blue eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was raised in a island tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She ran away from her former home and has been making her living as a Healer for the past few years.
Motivation: Her relatives are trying to arrange a marriage; and marry her sister to traveling adventurers
Ideals: Fighting. Bonds: Criminal record, Nature, Job, Family. Occupation: Healer
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 7000 cp.
Grumbar Webley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and blue robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is silver and very short. His hazel eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Grumbar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Depressed. Bonds: Military, Immigrant, Poor. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 52 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1000 gp. Alexandrite (500 gp). Coral (80 gp). Rhodochrosite (4 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item.
Hrathy Wedgwood, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears loose pants and a collared shirt complete with sweater beneath her coat. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are green and she is always smoking a pipe.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a slaver, Hrathy was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Ideals: Extrovert, Persistence. Flaws: Mundane. Bonds: Mentor, Family. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 15)
Armor Class 10
Hit Points 19 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 1 (-5) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Jasper (80 gp). Rose (80 gp). Pink pearl (60 gp). Black opal (1400 gp). Obsidian (11 gp). Obsidian (11 gp). Deep blue spinel (700 gp). Amber (60 gp). Golden pearl (60 gp). Bloodstone (80 gp). Aquamarine (700 gp). Eye agate (11 gp). Rock crystal (80 gp). Deep blue spinel (700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

