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NPC Generator

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Advanced [show]


Loopmottin Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear blue pants and tee shirts, and carries hand crossbows. Her golden hair is cut jaggedly and amateurishly. She has a dull look in her brown eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is afraid of women and trembles around them

History: She got into the Mayor business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Mayor job and began her own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Job, Family. Occupation: Mayor

Voice: Deep voice with rolling R's

Attributes [hide]

Loopmottin Fiddlefen, Female Gnome Expert 8
Small (3'4") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 11 (+0)5 (-3)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).


Social Check DCs


Margery Ryland, Female Human [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with Stetson hat. She is muscular with a powerful set of arms. She wears a Stetson hat to cover her moderate length chestnut hair. Her eyes are green and she is always smoking a pipe.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Stableman and was forced into it by her family.

Ideals: Passionate. Bonds: Family, Slave, Adventurer. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Margery Ryland, Female Human Wizard 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Mara Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'5" western woman, she wears just a yellow suit. She has wavy auburn hair. She has a tattooed face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the west, but her parents moved at a very young age to the east. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Flaws: Mundane. Bonds: Job, Rich, Immigrant. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mara Teinithra, Female Half-Elf Wizard 4
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)9 (-1) 11 (+0)13 (+1)
Skills Athletics +0, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. 1 Small steel mirror.


Social Check DCs


Helja Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. Her golden hair is smooth and relatively long. She has brown eyes.

Personality: Overbrimming with self-confidence, Helja isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Helja grew up listening to her mother's many stories. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Entrepeneur, Impeccable. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Helja Goldfinder, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Ignan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 9000 cp. 1 Darkwood Shield.


Social Check DCs

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