Loopmottin Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. Her black hair is braided into rings. She wears crescent spectacles with a black brim.
Personality: She speaks before she thinks and is too direct. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Loopmottin was left her mother's suit of armor and trained in its use and care. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is compelled to act according to her religious beliefs; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Justice. Flaws: Impulsive. Bonds: Military, Religious. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: Deep blue spinel (1200 gp). Black pearl (1200 gp). 1 Masterwork manacles. 1 Spyglass. 1 Healer’s kit.
Nora Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is cut short. She wears large thick round spectacles.
Personality: A skeptical and narcissistic woman, Nora's first love is herself. Her second love is also herself. She has all her life been fascinated with singing.
History: When she was but 3 years old her parents immigrated from the west. When money was particularly tight she was walking through alleys when she overheard a Masseuse hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Artistic. Bonds: Immigrant, Poor. Occupation: Masseuse
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 54 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Orc, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp.
Cory Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright brown suits and hats. With bright chestnut hair and a scraggly beard. He has a dull look in his violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Banker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: Lapis lazuli (16 gp). 1 Masterwork Uncommon Weapon.
Nazû Braxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of strength on his torso. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south to a Painter, Nazû learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 15 years.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Poor, Slave. Occupation: Painter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

