Sammal Twist, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 3 years old his parents immigrated from the north. Cursed with a spirit at a very young age, Sammal has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He is content.
Ideals: Athletic, Gifted. Flaws: Mundane, Disease. Bonds: Immigrant. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 400 gp. An abacus with copper, silver and gold markers (130 gp). 1 Minor magic item.
Dagger In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his cinnamon fur down. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 3 years.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Fighting, Athletic, Impeccable, Professionalism. Bonds: Job. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 49 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 19 (+4) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp.
Norman Home, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has a long white beard with little hanging trinkets. He has amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Passionate. Flaws: Antagonistic. Bonds: Slave, Criminal record. Occupation: Shipwright
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Goblin, Draconic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp.
Alice Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She sports violet clothing, slightly heavier than average wear. Her hair is red and very short. Her face is covered beneath a completely black helmet.
Personality: She never swears and excessively uses polite adverbs when speaking. She cannot resist a sob story and will often dote over anyone who has one.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and find a way to reverse the transformation of her brother
Ideals: Optimist, Philantrophist, Entrepeneur. Bonds: Rich. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 45 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 4000 gp. Black pearl (700 gp). Moonstone (60 gp). Hematite (9 gp). Violet garnet (700 gp). Obsidian (9 gp). Jasper (60 gp). Carnelian (60 gp). Blue star sapphire (1000 gp). Blue quartz (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!

