Gormogord Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears red painted combat armor at almost all times. His black hair is cut short. His eyes are violet and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Gormogord does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north, but his parents moved at a very young age to the east. Gormogord was born on a far northern plains where he grew up under the tutelage of his mother, an expert Mercenary. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Military. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 15 (+2) | 19 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Gnoll, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Minor magic item.
Leaf Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has dyed his greying red fur a little too much giving a sharp red color. His eyes are copper and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now owns his own business.
Motivation: To be a Painter again.
Ideals: Opinionated. Bonds: Job, Mentor, In love. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Zircon (60 gp). Iolite (60 gp).
Lone Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and carries ceremonial daggers. Her fur is cut close to her head. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She got into the Performer business at a young age. Her childhood dream was to be a Dyer, but she was a colossal failure. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Expand her business; and her relatives are trying to arrange a marriage
Ideals: Fighting, Joker, Persistence. Bonds: Job, Family. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Werydd Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman tends to wear a brown poncho over her likewise colored trousers and shirt, and a wedding ring on her left hand. Her hair is white and curly. Her eyes are a pleasant hazel.
Personality: She is a Sage first and foremost. She believes firmly that knowledge should be universal. Werydd enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in a small desert village. Through the years after Werydd was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Werydd's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Sage.
Motivation: Expand her business; and wishes to resurrect an old love
Flaws: Hedonist, Antagonistic. Bonds: In love, Job, Nature. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Silver ewer (100 gp).
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