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NPC Generator

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Advanced [show]


Thamuz Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy black pantaloons and a brown scarf. His black hair, when down, is lengthy. His white eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A true patriot, Thamuz would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He struck the Bowyer job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Criminal record, Military, Job, Religious. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Thamuz Ideal, Male Tiefling Wizard 2
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 140 gp. Chalcedony (70 gp). Lapis lazuli (7 gp). Obsidian (7 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Darrak Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown coat over a grey low-cut shirt, and a deerstalker hat upon his head. His white hair is styled in orderly dreadlocks. His eyes are likewise blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: Darrak was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and to be a bowyer again

Ideals: Disciplined, Fighting. Flaws: Lazy, Fearful. Bonds: Job. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Darrak Bloodkith, Male Dwarf Monk 7
Medium (4'0") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)7 (-2) 16 (+3)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3

Possessions: 200 gp. Malachite (9 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Azaki Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. He wears a feathered hat to cover his moderate length silver hair. He has several tiny opal earrings on each ear.

Personality: A skeptical and narcissistic man, Azaki's first love is himself. His second love is also himself. The war was a terrible time for him, and Azaki does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Azaki lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his absent father

Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Rich, Military, Family. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Azaki Cooper, Male Half-Elf Wizard 3
Medium (5'11") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 15 (+2)7 (-2)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Glim Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His red hair, when down, is lengthy. His hazel eyes peer out from beneath his top blue hat.

Personality: He speaks before he thinks and is too direct. His job bores him to no end. He has decided to make it more interesting.

History: The child of northern immigrants he idolized his mother. He found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently gotten a pet goose that steals things from people.

Motivation: To prove his worth to the world; and seeks redemption

Flaws: Impulsive. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Glim Tarkelby, Male Gnome Expert 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 5 (-3)13 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 7
Languages Common, Gnome, Aquan, Infernal, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp. 1 Backpack.


Social Check DCs

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