Cecily Brandon, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'9" and wears a fine chain shirt which she covers with grey colored cloaks and clothing. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are gray and she is always smoking a pipe.
Personality: Cecily wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: When she was but 7 years old her parents immigrated from the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cecily fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Forgetful. Bonds: Immigrant, Religious. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Banded agate (16 gp).
Barfa Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Insane. Bonds: Religious, Rich. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 15)
Armor Class 11
Hit Points 100 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 |
Possessions: 3000 gp. Lapis lazuli (11 gp). Violet garnet (400 gp). Black opal (800 gp). Moss agate (11 gp). 1 Medium magic item.
Oblar Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'11" and does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Oblar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 54 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 8000 sp. Deep blue spinel (400 gp). Silver pearl (130 gp). Hematite (13 gp).
Thradal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. His black hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.
Personality: Thradal is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: He was raised in a desert tribe. He married young, but lost his spouse to dire rats. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical, Fighting. Flaws: Depressed. Bonds: Nature, Enemies. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 117 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
Possessions: 4000 gp. Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

