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NPC Generator

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Advanced [show]


Glim Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears blue trousers with tan and blue striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His white hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family He has had some formal poetry training, and achieved minor success. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and further expansion of business

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

Glim Munggen, Male Gnome Warrior 11
Small (3'5") Gnome, True Neutral (CR 11)
Armor Class 14
Hit Points 109 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)18 (+4) 16 (+3)7 (-2)
Skills Medicine +7, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Ignan, Undercommon, Terran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 260 pp. Rose (80 gp). Lapis lazuli (5 gp). Red spinel (50 gp). Alexandrite (1000 gp). Blue quartz (5 gp). Lapis lazuli (5 gp).


Social Check DCs


Windy Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his shortbow always slung over his shoulder. He has a moderate pudge and is not very fit. His white fur is slicked back into a classic pompadour. He has gleaming, smiling green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made him what he is. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent father

Ideals: Philantrophist. Bonds: Family, Mentor, Adventurer. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Windy Shoe, Male Tabaxi Wizard 6
Medium (5'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)8 (-1) 16 (+3)10 (+0)
Skills Religion +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ûkrom Burton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His brown hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Flaws: Insomniac, Disease. Bonds: Rich, Job, Religious. Occupation: Bricklayer

Voice: Slurs words

Attributes [hide]

Ûkrom Burton, Male Half-Orc Adept 4
Medium (5'3") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1 Chain shirt.


Social Check DCs


Odo Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. His skin is fair and his fingers are delicate and long. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Odo was born in the south. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist, Persistence. Flaws: Antagonistic, PTSD. Bonds: Enemies. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Odo Nibley, Male Human Rogue 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs

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