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NPC Generator

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Ability Scores
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Advanced [show]


Frederick Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in brown turtlenecks beneath a violet coat with pastel slacks. He keeps his long brown hair kept up in a rat tail. His eyes are likewise blue.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Engraver for hire.

Motivation: He is greedy; and to be a doctor again

Ideals: Athletic. Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Frederick Wharton, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 60 pp. Chalcedony (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ozyman Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Blacksmith profession.

History: The child of a Blacksmith, who enjoyed hunting, Ozyman was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Server job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Justice, Fighting. Bonds: Poor, Job, Nature. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Ozyman Honeypot, Male Halfling Barbarian 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Morana Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her tied-back hair is brown. Her eyes, though not visible through her cowl, are amber.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was raised in a white middle class family as the only child. Her father was a mechanic, and taught her how to fix just about anything. Due to her spouse's obsession with being a Shipwright they were divorced and she won custody of their son. She worked as a Fisher, and she later adopted a second son.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Joker, Persistence. Flaws: Mundane. Bonds: Family, Job. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Morana Aranore, Female Dwarf Fighter 5
Medium (4'1") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)9 (-1) 12 (+1)5 (-3)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp. Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp).


Social Check DCs


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He wears a grey costume with the symbols of the four houses of cards on his torso. His moppish brown hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of giants once and for all.

History: The child of eastern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by giants. Duergath was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Wants to have a good time and be beloved; and a deep hatred of giants

Ideals: Fighting, Optimist. Flaws: Terse. Bonds: Enemies, Immigrant. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Duergath Glanhig, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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