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NPC Generator

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Advanced [show]


Merihim Heal, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is drawn into a tight pony tail with a skull scrunchie. His eyes are white and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and many gnolls want him driven away

Flaws: Insane. Bonds: Enemies, Job, Family, Criminal record. Occupation: Navigator

Voice: German accent

Attributes [hide]

Merihim Heal, Male Tiefling Fighter 6
Medium (5'11") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)17 (+3) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Aura Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a brown broad hat and brown clothes. She wears a broad hat to cover her moderate length red fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Aura was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Architect and found it very stressful. She then took over the family business and is one of the better Architect for hire.

Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a architect and was forced into it by her family

Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Poor, Job, Family. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Aura Thunder, Female Tabaxi Monk 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 93 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)13 (+1) 10 (+0)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 100 pp. Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Insane. Bonds: Nature, Job. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Corkitron Warmwater, Male Halfling Commoner 13
Small (3'2") Halfling, Neutral Evil (CR 13)
Armor Class 14
Hit Points 60 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Gold dragon comb with red garnet eye (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (100 gp). Silver chalice with lapis lazuli gems (100 gp). A delicate silver chain set with a tourmaline (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item.


Social Check DCs


Ilde Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her hair in dreadlocks. She has several tiny aquamarine earrings on each ear.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot resist a sob story and will often dote over anyone who has one.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Adept school at a young age so that she could practice her druidic talents. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Fighting, Philantrophist, Gifted, Entrepeneur. Bonds: Rich. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Ilde Morigak, Female Dwarf Adept 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp. Blue quartz (10 gp).


Social Check DCs

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