Veloptima Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her chestnut hair is knotted and matted. Her green eyes dart from person to person.
Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born in a small village she learned the ways of the warrior from her mother. She was an apprentice working in her mother's forge. She has achieved small success as a Dyer.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Has a crush, Family, Job. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 14 (+2) | 16 (+3) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Thamuz Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. He has wavy purple hair. His red eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Flaws: Disease. Bonds: Rich, Immigrant, Religious. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 16)
Armor Class 10
Hit Points 46 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
Possessions: 800 pp. Banded agate (14 gp). Rose (60 gp). Malachite (14 gp). Rock crystal (60 gp). Hematite (14 gp). Alexandrite (300 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Chrysoprase (60 gp). Freshwater pearl (14 gp). Freshwater pearl (14 gp). Hematite (14 gp). Lapis lazuli (14 gp). Alexandrite (300 gp). Obsidian (14 gp).
Bertram Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He carries with him a set of longbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are violet and he is always smoking a pipe.
Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Gifted from a young age, Bertram studied abroad. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and revenge
Ideals: Fighting, Extrovert, Gifted, Optimist. Bonds: Enemies, Adventurer. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Everburning torch. 5 Acid flasks. 1 Smokesticks.
Osah Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her brown robe. She carries with her a set of greataxes, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her white hair is drawn into a tight pony tail with a dagger scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.
Personality: Confrontational and typically high on some drug or another. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Osah was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Recently she has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Shipwright and was forced into it by her family; and seeks redemption
Ideals: Fighting, Justice. Flaws: Addict. Bonds: Criminal record, Family. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 19 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Celestial, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 gp. Brass mug with jade inlays (100 gp).
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