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NPC Generator

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Advanced [show]


Jocelyn Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His silver hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Jocelyn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Jocelyn's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Insane, Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Jocelyn Aloro, Male Half-Elf Fighter 1
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 110 gp.


Social Check DCs


Lia Samuel, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears yellow painted combat armor at almost all times. Her hair is short and silver. She has gleaming, smiling gray eyes.

Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. Energy wise she seems alert and responsive.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Lia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Lia's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Mundane, Antagonistic. Bonds: Job. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Lia Samuel, Female Half-Elf Monk 3
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Everburning torch. 4 Antitoxin. 2 Holy water.


Social Check DCs


Theodoric Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has a long chestnut beard with little hanging trinkets. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well.

Ideals: Joker. Flaws: Mundane. Bonds: Poor, In love, Family. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Iranapha, Male Half-Elf Warlock 10
Medium (5'4") Half-Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Arcana +6
Senses Passive Perception 10
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 800 gp. Sapphire pendant on gold chain (1700 gp).


Social Check DCs


Mreksh Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears a well pressed and immaculate suit (or dress). His silver crest is braided into rings. His red unseeing eyes seem to look past you.

Personality: Mreksh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Military, Rich. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Mreksh Clethtinthiallor, Male Dragonborn Rogue 2
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4

Possessions: 1000 cp. Rock crystal (50 gp).


Social Check DCs

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