Ernest Carlyle, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His left hand appears badly burned and disfigured. His moppish auburn hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Shipwright in town.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Shipwright soon after.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Bonds: Job, Poor, Nature. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 60 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
Possessions: Amethyst (90 gp). Rose (50 gp). Golden yellow topaz (800 gp). Red spinel (90 gp). 1 Minor magic item.
Pennie Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries a battered scythe and tarnished club as well. She wears a small hat to hide her balding. She wears a mask on her face.
Personality: She is irascible and easily irritated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the west, but her parents moved at a very young age to the north. Pennie was born on a far western mountains where she grew up under the tutelage of her father, an expert Animal Trainer. After a long history of fighting, Pennie and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 43 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp.
Ida Tao, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears suspenders and violet workpants. Her shirt is brown, and she wears a heavy violet leather apron most of the time. Her golden hair is slicked back into a classic pompadour. Her eyes are brown.
Personality: She likes to make people angry or surprised. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Sage and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is compelled to act according to her religious beliefs; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Job, Religious. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 14)
Armor Class 9
Hit Points 70 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1200 pp. Banded agate (5 gp). Azurite (5 gp). Fiery yellow corundum (1600 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Myathethil Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is dressed in earthy colors with a blue and white handkerchief worn on her right side. She sports a flattop hair cut. She has several tiny amber earrings on each ear.
Personality: Her tongue was cut out and she uses sign language. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a pair of adventurers, Myathethil grew up listening to her father's many stories. She found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has achieved small success as a Cartwright.
Motivation: She would like to get married and retire; and to reunite with her old friends
Flaws: Disease, Antagonistic. Bonds: Rich, Adventurer, Job, Has a crush. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (120 gp). Tiger eye turquoise (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!


