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NPC Generator

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Advanced [show]


Thokk Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a faded coat and loose pants complete with top hat. His red hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Flaws: Secretive, Racist. Bonds: Religious, Enemies. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Thokk Chatham, Male Half-Orc Aristocrat 16
Medium (5'2") Half-Orc, Neutral Good (CR 16)
Armor Class 14
Hit Points 118 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Medicine +6
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4

Possessions: 7000 gp. Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). Deep green spinel (130 gp). Rich purple corundum (1300 gp). Lapis lazuli (7 gp). Black pearl (1200 gp). Star ruby (1300 gp). Moss agate (7 gp). Hematite (7 gp). Rock crystal (80 gp). Chalcedony (80 gp). Chalcedony (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nalral Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly swords and scythes. His moppish golden hair is in a traditional bowl cut. His eyes are green.

Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across

History: His father raised him in a mountain cabin. Nalral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy. Bonds: Criminal record, Nature, Job. Occupation: Server

Voice: Complex vocabulary, royal

Attributes [hide]

Nalral Deepdelver, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 310 gp.


Social Check DCs


Wymar Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a violet cloak and cross-gartered black stockings. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Logical. Bonds: Rich, Enemies, In love, Nature. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Wymar Gentry, Male Half-Elf Sorcerer 6
Medium (4'9") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)16 (+3) 15 (+2)9 (-1)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Aquan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in earthy colors with a grey and brown handkerchief worn on his right side. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His hazel eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: Gifted from a young age, Norman studied abroad. He was an apprentice working in his mother's forge. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A strong sense of loyalty to Dwarven people; and to be a beggar again

Ideals: Persistence, Gifted, Fighting. Flaws: Racist. Bonds: Slave, Job. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Norman Pickering, Male Human Cleric 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. Red garnet (60 gp).


Social Check DCs

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