Mumpena Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan shirt with thin black vertical stripes and brown pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her chestnut hair is wavy and long. She has a dull look in her violet eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in a small forest village. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying sister.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Gifted. Flaws: Sensitive. Bonds: Military, Nature, Family. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Gnoll, Sylvan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 200 gp. 1 Minor magic item.
Enidda Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is physically well-built. Her golden hair is cut jaggedly and amateurishly. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has all her life been fascinated with dancing.
History: She was born in the west, but her parents moved at a very young age to the north. Her father was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enidda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Artistic, Impeccable. Bonds: Immigrant. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Jak Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair and beard is wavy and long. His eyes are a pleasant blue.
Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across
History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently he has begun working with bootleggers and crooks.
Motivation: Nothing but the best is good enough for him; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Addict, PTSD. Bonds: Criminal record, Poor. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 88 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 600 pp. Rose (30 gp). Rock crystal (30 gp). Black pearl (1600 gp). Star ruby (1400 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Aquamarine (1600 gp). Blue diamond (3000 gp). Brown-green garnet (100 gp). Aquamarine (1600 gp). Freshwater pearl (11 gp). Freshwater pearl (11 gp). Golden yellow topaz (1600 gp). Coral (100 gp). Deep blue spinel (1600 gp).
Alvyn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears blue cloth garments or leather armor. His long chestnut hair reaches down to his waist. His brown eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. Alvyn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers
Ideals: Professionalism. Bonds: Family, Immigrant, Adventurer, Job. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 95 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 2000 gp. A necklace of small pink pearls (3000 gp). Old masterpiece painting (400 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (150 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (150 gp). Jeweled electrum ring (6000 gp). Large well-done wool tapestry (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!


