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NPC Generator

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Advanced [show]


Ermina Sharps, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her golden hair has been sun bleached extensively. This gray eyed westerner is not easily forgotten.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a font of random trivia from the lore and stories she has discovered

History: Born to a pair of adventurers, Ermina grew up listening to her father's many stories. She was an apprentice working in her father's forge. She was granted divine powers by her dying brother.

Motivation: She is unsatisfied with her job; and she has money and likes to spend it

Ideals: Logical, Gifted. Bonds: Job, Adventurer, Rich. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Ermina Sharps, Female Human Wizard 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp. Golden yellow topaz (300 gp). 1 Masterwork studded leather.


Social Check DCs


Urshar Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears brown painted combat armor at almost all times. Her brown hair is wavy and long. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is able to make almost anything out of random pieces of junk.

History: She was born several months after her father was called into army service. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted necromantic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Emotional. Bonds: Poor, Military. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Urshar Eversharp, Female Dwarf Cleric 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 9
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)14 (+2) 16 (+3)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 100 pp.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is physically well-built. His gray fur is smooth and relatively long. His hazel eyes peer out from beneath his top brown hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero.

Flaws: Emotional, Secretive. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Sun In the Wind, Male Tabaxi Paladin 10
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 91 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Terran, Halfling, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 50 pp. Tourmaline (70 gp). Eye agate (7 gp). Star rose quartz (20 gp). Fire opal (900 gp). Hematite (7 gp). Zircon (20 gp). Emerald (900 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eva Gentry, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. With bright auburn hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She plays an instrument quite well.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's since become an addict/alcoholic.

Motivation: Revenge.

Ideals: Gifted, Artistic. Flaws: Addict. Bonds: Rich, Religious, Enemies. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Eva Gentry, Female Human Druid 7
Medium (5'10") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 400 gp. Eye agate (10 gp). Pink pearl (150 gp). 1 Minor magic item.


Social Check DCs

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