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Advanced [show]


Ralf Morley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of monstrous two handed axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Regain custody of his son.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Miller

Voice: German accent

Attributes [hide]

Ralf Morley, Male Human Aristocrat 11
Medium (5'0") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Persuasion +7, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 3100 gp. Large well-done wool tapestry (500 gp). Solid gold idol (1000 gp).


Social Check DCs


Anne Astley, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her hand crossbow. Her clothes are grease stained in places. Her long silver hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted necromantic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a crush on the local baker

Ideals: Joker, Gifted. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Anne Astley, Female Human Commoner 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Red spinel (130 gp).


Social Check DCs


Tethren Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a green shirt with thin brown vertical stripes and grey pants, he is not a threatening figure. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and to unite with his sister

Flaws: Insomniac, Antagonistic. Bonds: Religious, Slave, Family. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Tethren Bedlam, Male Tiefling Cleric 6
Medium (5'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)17 (+3) 17 (+3)19 (+4)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 40000 cp.


Social Check DCs


Namfoodle Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. He wears a Stetson hat to cover his moderate length brown hair. He has violet eyes and a tan hat with a green feather.

Personality: He likes to make people angry or surprised. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Namfoodle Munggen, Male Gnome Wizard 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Masterwork Common Melee.


Social Check DCs

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