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Advanced [show]


Sammal Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates giants. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born to a pair of adventurers, Sammal grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Insomniac, Racist. Bonds: Enemies, Has a crush, Adventurer. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Sammal Poetry, Male Tiefling Fighter 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Sammal Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His chestnut hair is braided into rings. His eyes are red.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic, Disease. Bonds: Religious, Rich. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Sammal Rumor, Male Tiefling Monk 8
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Insight +4, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Elven, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 4000 sp. Smoky quartz (20 gp).


Social Check DCs


Ermina Hadleigh, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. She has dyed her greying silver hair a little too much giving a sharp silver color. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. The war was a terrible time for her, and Ermina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Ermina was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Her mother was a soldier and died while she was still young. Ermina was left her mother's suit of armor and trained in its use and care. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Military, Poor, Adventurer. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Ermina Hadleigh, Female Human Aristocrat 11
Medium (4'10") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)8 (-1) 13 (+1)19 (+4)
Skills Arcana +3, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0

Possessions: 3100 gp. Amber (140 gp). Alexandrite (800 gp). Sardonyx (70 gp). Tiger eye turquoise (6 gp). Deep blue spinel (800 gp). Rose (70 gp). Obsidian (6 gp). Emerald (500 gp).


Social Check DCs


Melech Despair, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His black hair is lengthy and is close to two feet long. His silver eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Religious, Nature. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Melech Despair, Male Tiefling Expert 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs

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