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NPC Generator

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Advanced [show]


Serpent Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. His orange fur is drawn into a tight pony tail with a skull scrunchie. His green eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When he's not drinking or sleeping the drinks off, he's doing music.

History: Serpent lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent mother; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Emotional. Bonds: Family, Guardian, Job. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Serpent Plume, Male Tabaxi Wizard 3
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)6 (-2) 13 (+1)9 (-1)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Carrie Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is thinning but still full. His eyes are violet and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has drifted from career to career and currently works as a Armorer.

Motivation: To be a Dyer again; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Impulsive. Bonds: Rich, Job, Religious. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Carrie Casilltenirra, Male Elf Commoner 8
Medium (4'8") Elf, Neutral Good (CR 8)
Armor Class 14
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +3, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +7

Possessions: 1400 gp.


Social Check DCs


Kildrak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair has been sun bleached extensively. He has a tattooed face.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Kildrak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To unite with his brother; and an old rival family wants him found

Flaws: Racist. Bonds: Adventurer, Immigrant, Enemies, Family. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Kildrak Aranore, Male Dwarf Cleric 3
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2300 sp.


Social Check DCs


Dean Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His hair is chestnut and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: He got into the Detective business at a young age. After coming to the age of reason, Dean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Addict, Shy. Bonds: Job. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Dean Dudley, Male Human Warrior 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 37 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 4 (-3)12 (+1) 16 (+3)11 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1000 gp. Golden yellow topaz (1300 gp). Coral (90 gp). Black pearl (1300 gp). Freshwater pearl (12 gp). Brown-green garnet (90 gp).


Social Check DCs

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