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NPC Generator

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Advanced [show]


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side, and he perpetually has his scythe ready. His yellow fur is thinning but still full. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Criminal record, Religious, Has a crush. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Gale Timber, Male Tabaxi Wizard 4
Medium (6'2") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp.


Social Check DCs


Vrondiss Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a faded coat and loose pants complete with deerstalker hat, and a wedding ring on his right hand. His gold crest is lengthy. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Professionalism. Bonds: In love, Immigrant. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Vrondiss Qyxpahrgh, Male Dragonborn Cleric 8
Medium (6'7") Dragonborn, Neutral Evil (CR 8)
Armor Class 10
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 200 gp. Moonstone (80 gp). Aquamarine (700 gp). Obsidian (13 gp). Citrine (80 gp). White opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghaliver Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. With bright blonde hair and a scraggly beard. His brown eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. When Ghaliver reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Passionate. Flaws: Selfish, Mundane. Bonds: Military. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Ghaliver Warmwater, Male Halfling Adept 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)8 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 2 Antitoxin.


Social Check DCs


Three Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats, and she perpetually has her warhammer ready. Her gray fur is slicked back into a classic pompadour. This blue eyed southerner is not easily forgotten.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich southern family. Three was born on a far southern island where she grew up under the tutelage of her father, an expert Apothecary. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants to get laid; and she has a crush on the local mortician

Ideals: Fighting, Logical. Flaws: Terse. Bonds: Rich, Immigrant, Has a crush. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Three Prim Posies, Female Tabaxi Aristocrat 10
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 2300 gp. Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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