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NPC Generator

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Advanced [show]


Ghesh Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. His blue crest is slicked back into a classic pompadour. His red eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Joker. Bonds: Poor, Adventurer, Military. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Ghesh Kimbatuul, Male Dragonborn Monk 5
Medium (6'1") Dragonborn, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Religion +4, Survival +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Olunt Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is silver and curly. He has blue eyes and a grey hat with a brown feather.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Extrovert, Fighting. Flaws: PTSD. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Olunt Gorunn, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)9 (-1) 4 (-3)15 (+2)
Skills Perception -1, Survival -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Hamil Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" northern man, he wears a red shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has moderate length brown hair. He has gleaming, smiling green eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Hamil lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Cartwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Half-Orc people; and his relatives are trying to arrange a marriage

Ideals: Justice, Gifted, Philantrophist. Flaws: Racist. Bonds: Family. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Hamil Wildheart, Male Halfling Bard 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 18 (+4)12 (+1) 11 (+0)16 (+3)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of hammers on his belt, each one with a ruby on the hilt. His blonde hair is kept up in a ponytail inside a broad hat. He has green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Joser does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Joser hails from a village terrorized by brigands. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Joser was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting. Flaws: Terse, Depressed. Bonds: Military, Enemies. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Joser Stoutman, Male Halfling Aristocrat 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 11 (+0)7 (-2)
Skills Arcana +5, Athletics +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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