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NPC Generator

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Advanced [show]


Lerissa Chant, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her whole body is exceptionally muscular. She keeps her white hair in a flapper bob. Her white eyes are slightly larger than normal.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also hits on women, regardless of circumstances.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it.

Flaws: Shy, Disease. Bonds: Rich, Immigrant, Has a crush. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Lerissa Chant, Female Tiefling Druid 6
Medium (5'4") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)8 (-1) 16 (+3)8 (-1)
Skills Animal Handling +6, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Dee Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze, and a wedding ring on her right hand. She has slicked back black hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. The war was a terrible time for her, and Dee does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She comes from a rich southern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Dee never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Depressed. Bonds: Rich, In love, Military. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Dee Warmwater, Female Halfling Commoner 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple +4

Possessions: 4000 cp. Golden pearl (100 gp).


Social Check DCs


Serpent Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She doesn't get along with people that don't share her tastes; and she is wracked by social anxiety

Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Rich. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Serpent Treat, Female Tabaxi Rogue 12
Medium (5'9") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 54 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Violet garnet (400 gp). Jet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Názkûga Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized opal on his right hand. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Názkûga isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Insane, Shy. Bonds: Rich, Nature. Occupation: Server

Voice: Stutters

Attributes [hide]

Názkûga Cholmondeley, Male Half-Orc Rogue 2
Medium (5'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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