Arha Barney, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly golden, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Further she is a bit of a stoner and is frequently out of it.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Wizard school at a young age so that she could practice her divine talents. She ran away from her former home and has been making her living as a Beggar for the past few years.
Motivation: Sabotage a competitor; and nothing but the best is good enough for her
Ideals: Gifted, Impeccable. Flaws: Addict. Bonds: Guardian, Job. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc, Draconic, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 5000 cp.
Morkral Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. His chestnut hair is smooth and relatively long. His hazel eyes peer out from beneath his small brown hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of dire rats once and for all.
History: Sold as a small child to a necromancer, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and revenge
Ideals: Professionalism. Bonds: Poor, Enemies, Mentor. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 60 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dûshrat Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His black hair is slicked back into a classic pompadour. His eyes are brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his brother
Ideals: Persistence. Flaws: Fearful, Antagonistic. Bonds: Family, Enemies. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 33 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Old masterpiece painting (2000 gp). Gold and ruby ring (3000 gp). Brass mug with jade inlays (300 gp). Jeweled anklet (2000 gp). Solid gold idol (900 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Armara Muse, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She has moderate length blue hair. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A true patriot, Armara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich western family. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She now mingles about in high society.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Flaws: Greedy. Bonds: Rich, Job, Military, Immigrant. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
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