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NPC Generator

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Advanced [show]


Odo Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his flail. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and he wants revenge against goblins

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Enemies. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Odo Floshem, Male Half-Elf Barbarian 8
Medium (5'4") Half-Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1600 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Reynard Merton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His black hair is slicked back into a classic pompadour. His eyes are a pleasant green.

Personality: This man loves music and to teach people music more than just about anything. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Reynard Merton, Male Human Warrior 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 91 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 28000 sp. Jasper (20 gp). Banded agate (11 gp). Jasper (20 gp).


Social Check DCs


Gillyd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this western woman is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has styled her red hair well, parting it to the left. Her eyes are green.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. After coming to the age of reason, Gillyd took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: Many goblins want her driven away; and she is greedy

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Gillyd Aranore, Female Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 5 (-3)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 7
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 320 gp.


Social Check DCs


Merla Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. Her chestnut hair is lengthy and is close to two feet long. Her blue eyes dart from person to person to random spaces in the air.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Merla and her spouse have recently divorced.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and someone believes her a fraud

Ideals: Passionate. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Merla Cherrycheeks, Female Halfling Monk 4
Small (2'9") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 30000 cp.


Social Check DCs

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