Sun Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a worn and beaten armor. Her black fur is drawn into a tight pony tail with a clover scrunchie. Her eyes are blue and she is always smoking a pipe.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is obsessed with her god.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She got away from her former life and has fallen to alcoholism.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and revenge
Flaws: Shy, Addict. Bonds: Religious, Military, Enemies. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Quilla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she sports blue clothing, slightly heavier than average wear. She has styled her golden hair well, parting it to the left. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She always tries to repair and not replace. It was this mentality that drove her into the Apothecary business.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants her loneliness to end; and she would like to get married and retire
Ideals: Disciplined, Persistence, Gifted. Flaws: Secretive. Bonds: Has a crush. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item.
Tawna Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her white hair is styled in orderly dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a minor phobia of water and hates getting wet.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tawna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Passionate, Fighting. Flaws: Fearful, Mundane. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 40 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Moss agate (10 gp). Star ruby (800 gp). Aquamarine (400 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item.
Baelitae Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern woman usually wears her violet robe and has her monstrous two handed axe always slung over her shoulder. She has a long golden ponytail with little hanging trinkets. Her eyes are blue and she is always smoking a pipe.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born several months after her father was called into army service. Baelitae abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic, Optimist, Fighting. Bonds: Military, Adventurer. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 53 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 800 gp. Malachite (14 gp). Tiger eye turquoise (14 gp). Sard (50 gp). Azurite (14 gp). Zircon (50 gp). Jasper (50 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

