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NPC Generator

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Advanced [show]


Tagga Blankley, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She sports red long hair. Her amber eyes peer out from beneath her deerstalker black hat.

Personality: She speaks before she thinks and is too direct. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Tagga was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Someone believes her a fraud; and an old rival family wants her found

Ideals: Persistence. Flaws: Impulsive, Fearful. Bonds: Family, Enemies. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Tagga Blankley, Female Half-Orc Fighter 7
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 27 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)10 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Five In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western woman wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her yellow fur is heavily combed to the right. Her eyes are yellow and catlike.

Personality: She is very quiet and rarely speaks above a whisper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Shepherd, who enjoyed hunting, Five was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Five took refuge in the large cave and found the beat up axe and armor she uses now. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Someone believes her a fraud; and a deep hatred of illithids

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Five In the Wind, Female Tabaxi Ranger 3
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 cp.


Social Check DCs


Zykroff Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She wears her brass crest down. Her eyes are likewise red.

Personality: This woman loves music and to teach people music more than just about anything. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born several months after her mother was called into army service. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Artistic, Optimist. Flaws: Insane. Bonds: Poor, Military. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Zykroff Beryntolthropal, Female Dragonborn Bard 10
Medium (6'5") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Athletics +7, Nature +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2300 gp.


Social Check DCs


Harbek Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this southern man wears rags and sports a simple walking cane. His red hair is slicked back into a classic pompadour. His eyes are a pleasant gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He struck the Brewer job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Poor, Military, Job. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Harbek Ungart, Male Dwarf Adept 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 47 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)19 (+4) 10 (+0)9 (-1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Sylvan, Infernal, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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