Dustin Graham, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. He has a moderate pudge and is not very fit. His red hair is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.
History: He was born on a small isolated farm. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Professionalism. Bonds: Poor, Nature, Family. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 61 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 250 pp. Alexandrite (400 gp). Violet garnet (400 gp). Tiger eye turquoise (5 gp).
Andram Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He wears a deerstalker hat to cover his moderate length brown hair. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a plains tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he has money and likes to spend it
Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Rich, Nature, Enemies. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 63 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 6 (-2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +6
Possessions: 2000 gp. Solid gold idol (800 gp). Cloth of gold vestments (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Erky Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a tan poncho over his likewise colored trousers and shirt. His red hair is thinning but still full. He wears a mask on his face.
Personality: Erky is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the east to a Body Guard, Erky learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Body Guard. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls
Ideals: Extrovert. Bonds: Slave, Job, Adventurer, Enemies. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Abyssal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Snafû Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear white pants and tee shirts. His auburn hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.
History: Snafû lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Philantrophist, Pacifist, Gifted. Bonds: Poor, Family. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 72 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +3
Possessions: 300 gp. Peridot (60 gp). Malachite (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!

