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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Raymond Ashley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Slave Trader job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Raymond Ashley, Male Human Barbarian 2
Medium (5'10") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)14 (+2) 14 (+2)7 (-2)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4

Possessions: 340 gp.


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large red mantle and cape that has been intricately interwoven into his grey robe, and a wedding ring on his right hand. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Persistence. Flaws: Shy. Bonds: In love, Adventurer, Family. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Bertram Sunmeadow, Male Halfling Warlock 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp.


Social Check DCs


Agatha Sandoval, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Map Maker. She has wavy golden hair. Her eyes are green.

Personality: Cocky and sure of herself, she believes she is the best Map Maker born in the past three hundred years. She is lazy and tries to find solutions quickly.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 12th year, her parents were killed by a brigands raid, leaving Agatha alone in the world. After a stint in an orphanage, she was adopted. She's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: To end her boredom; and wants to open a new tavern

Flaws: Lazy, Mundane. Bonds: Job, Rich, Enemies. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Agatha Sandoval, Female Half-Elf Warlock 5
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 17 (+3)15 (+2)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His tied-back hair is black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Flaws: Lazy. Bonds: Immigrant, Job, Nature, Rich. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Harbek Goblinbane, Male Dwarf Monk 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Rhodochrosite (11 gp). 1 Bullseye lantern.


Social Check DCs

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