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NPC Generator

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Advanced [show]


Brottor Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: Brottor was born in the north. At a young age he loved to build and create. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is currently in port desperately looking for someone to get him out

Ideals: Logical, Persistence. Bonds: Poor, Enemies, Slave. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Brottor Goldfinder, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Aerdeth Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a blue suit, black shirt, and brown tie. His hair is cut close to his head. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Aerdeth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Aerdeth was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Flaws: Insomniac, Depressed. Bonds: Military, Poor, Adventurer. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Aerdeth Arnuanna, Male Elf Monk 8
Medium (4'10") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 30 pp. Onyx (40 gp).


Social Check DCs


Gormogord TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a rapier. He has styled his auburn hair well, parting it to the left. He has gleaming, smiling gray eyes.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gormogord was left his mother's suit of armor and trained in its use and care. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Flaws: Hedonist. Bonds: Military, Nature, Religious. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gormogord TellPenny, Male Halfling Warlock 3
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Red-brown spinel (160 gp). Tourmaline (160 gp).


Social Check DCs


Ar-Karo Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish golden hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist, Gifted. Bonds: Poor. Occupation: Bather

Voice: French accent

Attributes [hide]

Ar-Karo Graham, Male Half-Orc Commoner 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 8
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)7 (-2) 10 (+0)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 400 gp. Smoky quartz (60 gp).


Social Check DCs

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