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NPC Generator

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Advanced [show]


Rhogar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with green pants. He has a slight overbite and is overall scrawny. His blue crest is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Someone believes him a fraud; and he wants revenge against goblins

Flaws: Insane. Bonds: Enemies, Immigrant, Poor, Criminal record. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Rhogar Argenthrixus, Male Dragonborn Druid 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 18 (+4)9 (-1)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 2000 gp. Red spinel (50 gp). Onyx (60 gp). Lapis lazuli (14 gp). Onyx (60 gp). Obsidian (14 gp). Red-brown spinel (50 gp). Sard (60 gp). Peridot (60 gp).


Social Check DCs


Quick Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown costume with the symbols of the sun god on his torso. His yellow fur is lengthy. This copper eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Quick grew up listening to his father's many stories. He dropped out of school before completing his studies. During his travels, Quick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Quick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Logical, Impeccable. Flaws: Disease, Forgetful. Bonds: Adventurer. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Quick Shoe, Male Tabaxi Druid 1
Medium (6'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp. 1 Simple lock.


Social Check DCs


Osah Mayhem, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. She is muscular with a powerful set of arms. She wears her black hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Osah was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She has been saving her money to try and buy her sister's freedom.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Persistence. Flaws: Insomniac, Depressed. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Osah Mayhem, Female Tiefling Wizard 5
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 700 gp. Violet garnet (900 gp). Deep green spinel (100 gp).


Social Check DCs


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A 3'2" northern woman, she wears baggy red pantaloons and a violet scarf. She keeps her auburn hair in a pixie cut. She has amber eyes.

Personality: Always inclined to offer people food she seems plenty friendly. As long as the job gets done she does not care how it got done.

History: Merla was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Adventurer for hire.

Motivation: Find a way to reverse the transformation of her sister; and wants to open a new tavern

Ideals: Philantrophist, Professionalism. Bonds: Job, Rich, Family. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Merla Warmwater, Female Halfling Fighter 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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