Pirithin Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His long blonde hair is drawn into a two foot long braid. His hazel eyes peer out from beneath his Stetson white hat.
Personality: Pirithin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich eastern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he has money and likes to spend it
Ideals: Extrovert. Bonds: Religious, Rich, Family, Enemies. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 7 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 20000 cp. Deep blue spinel (400 gp). Violet garnet (400 gp).
Greeba Middleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white armored body suit, with a simple blue line shooting up and back down, and she perpetually has her falchion ready. She has a very tight haircut. She has hazel eyes and a white hat with a blue feather.
Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of drow once and for all.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Performer arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Greeba was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Greeba's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Performer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 38 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 3000 gp. Azurite (12 gp). Iolite (70 gp). Red garnet (60 gp). Freshwater pearl (12 gp). Star rose quartz (70 gp). Deep blue spinel (700 gp). 1 Medium magic item.
Torinn Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. His brass crest is still thick. He has red eyes and a green hat with a pastel feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Torinn was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of his son; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Athletic, Gifted, Justice. Bonds: Job, Family. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 40 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 |
Possessions: 3000 gp. Aquamarine (600 gp). Amber (130 gp). Lapis lazuli (10 gp). Blue star sapphire (1500 gp). Black pearl (600 gp). Eye agate (10 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Direcris Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his green crest in a flapper bob. His red unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He is obsessed with his god.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Disease, Hedonist. Bonds: Poor, Religious. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!

