Callybon Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a robe, a symbol of death around her neck, and a sickle on her belt. She has done her best to style her brown hair to look like a famous performer. She has gleaming, smiling green eyes.
Personality: She is overprotective of those who hire her services. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.
History: She is the product a well kept family trust fund and as such has never really known need. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Callybon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Bonds: Guardian, Rich, Mentor. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 15
Hit Points 123 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 19 (+4) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
Possessions: 1000 pp. Silver comb with moonstones (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Solid gold idol (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.
Aline Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is well dressed, but even with her fine clothing she looks run-down. Her white hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is almost excessively polite to everyone, even when angry. She has a small toy that she constantly fidgets with.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Painter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Insomniac, Shy, Addict. Bonds: Poor. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 600 gp.
Raymond Clinton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. He has green eyes and a grey hat with a green feather.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He uses divination through singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.
Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Job, Slave. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 5 (-3) | 14 (+2) | 12 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Charles Browning, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with green pants. He carries with him a set of shields on his belt, each one with a amber on the hilt. His hair is white and curly. He has a dull look in his brown eyes.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Charles has worked very hard to control his curse. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Jeweler again.
Ideals: Fighting. Flaws: Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!


