Biri Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has moderate length blue crest. Her fierce red eyes like to dwell on things.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is obsessed with finding treasure.
History: Gifted from a young age, Biri studied abroad. She dropped out of school before completing her studies. She is searching for what she claims is her rightful reward.
Motivation: She has money and likes to spend it; and to share knowledge with the world
Ideals: Gifted, Logical. Bonds: Rich, Enemies, Adventurer. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Good lock.
Five Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Ruler. She has a moderate pudge and is not very fit. Her yellow fur is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Five reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To be a Tailor again.
Flaws: Insomniac, Racist. Bonds: Job, Rich, Military. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 59 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1800 gp. Red-brown spinel (130 gp). Amber (130 gp). Alexandrite (400 gp). Tiger eye turquoise (14 gp). Chrysoprase (50 gp). Rose (50 gp). Fiery yellow corundum (400 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item.
Naivara Iranapha, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a robe, a symbol of death around her neck, and a quarterstaff on her belt. Her tied-back hair is auburn. Her eyes are blue.
Personality: She has always had a great fascination with Dwarven culture. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She is a Metallic Dragon in disguise. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and she has decided she is irredeemable
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Criminal record, Adventurer. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Masterwork Uncommon Weapon.
Loopmottin Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is well dressed, constantly wearing a blue suit, black shirt, and blue tie. She wears her chestnut hair up in a very large beehive style do. Her eyes are gray and catlike.
Personality: She will rave to anyone who will listen. She misses her home and complains about the freezing weather, even in summer.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Loopmottin was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Loopmottin's father didn't care for her much, and the feeling was mutual. She became a Beggar soon after.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to open a new tavern
Flaws: Insane, Antagonistic. Bonds: Immigrant, Job, Debt. Occupation: Beggar
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 87 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 5000 gp. Tiger eye turquoise (4 gp). Tourmaline (90 gp). Lapis lazuli (4 gp). Black pearl (500 gp). Black pearl (500 gp). Tiger eye turquoise (4 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

