Mozikth Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears green trousers with violet and tan striped suspenders. He wears various colorful collared shirts. His copper crest is slicked back into a classic pompadour. He has gold eyes and a green hat with a violet feather.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Mozikth reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He seems to be bored by most things; and retire the richest man in the north
Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Poor, Military. Occupation: Dilettante
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 6)
Armor Class 14
Hit Points 22 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Freshwater pearl (4 gp). Moonstone (20 gp). 1 Minor magic item.
Paymon Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats, and he perpetually has his monstrous two handed axe ready. His red hair is smooth and relatively long. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Fighting, Optimist, Philantrophist. Flaws: Addict. Bonds: Poor, Military. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 19 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Radomir Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and white. His eyes are brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.
History: A powerful brothel owner made him what he is. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. In the meantime he has taken over work as a Mayor and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero.
Bonds: Rich, Job, Adventurer, Immigrant, Mentor. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 6 (-2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 70 gp. Lapis lazuli (11 gp).
Tim Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of luck around his neck, and a hand crossbow on his belt. With bright blonde hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.
Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Cynical. Bonds: Mentor, Poor. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 25 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 sp. Star ruby (1000 gp). Sard (20 gp). Coral (120 gp). Amber (120 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


