Akmen Allure, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. He wears a wide-brimmed hat to cover his moderate length red hair. His fierce white eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Akmen was raised in a hard working conservative environment. He was taken from his home at a very young age. He has worked as a Dilettante like his father before him.
Motivation: Revenge; and a deep hatred of dire rats
Flaws: Secretive. Bonds: Rich, Immigrant, Enemies, Job, Slave. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 110 gp. 1 Silk rope.
Uthemar Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and wears a yellow shirt with thin green vertical stripes and white pants. His left hand appears badly burned and disfigured. His hair is chestnut and very short. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born several months after his father was called into army service. In his 10th year, his parents were killed by a dire rats raid, leaving Uthemar alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Flaws: Sensitive. Bonds: Job, Military, Enemies. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 200 gp.
Nimble Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting brown shirt and pants. His black fur, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.
History: Born in the north to a Sailor, Nimble learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Expand his business.
Ideals: Professionalism. Bonds: Religious, Job, Rich. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 3 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 5 (-3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Zircon (80 gp). Lapis lazuli (6 gp). 1 Tanglefoot bags. 8 Acid flasks.
Riswynn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the sun god around her neck, and a rapier on her belt. She is portly but not overly obese. She has wavy white hair. Her eyes are a pleasant brown.
Personality: She snorts whenever she laughs or is feeling confident. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in a small village she learned the ways of the warrior from her mother. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. She now travels the world, in search of power and loot.
Motivation: Wants a kiss; and she wants revenge against illithids
Ideals: Fighting. Bonds: Adventurer, Enemies, Has a crush. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 75 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Deep blue spinel (1500 gp). Malachite (10 gp). Smoky quartz (60 gp). Rose (60 gp). Deep blue spinel (1500 gp). Star ruby (1300 gp). Black pearl (1500 gp). Citrine (60 gp). Alexandrite (1500 gp). Chrysoberyl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!

