Ozyman Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His eyes are amber and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Marshal, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ozyman took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Impulsive. Bonds: Poor, Nature, Adventurer. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 40 gp.
Markosian Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses like a well dressed Banker does. She has wavy brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born several months after her father was called into army service. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist, Impeccable. Bonds: Job, Immigrant, Military. Occupation: Banker
Voice: Italian accent
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 800 gp. Blue star sapphire (600 gp). Fire opal (600 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.
Traubon Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a halberd on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. He sports a long brown beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Ruler in town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Athletic. Flaws: PTSD. Bonds: Job, Military. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 10 pp. 1 Smokesticks.
Helja Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in earthy colors with a grey and brown handkerchief worn on her right side. Her auburn hair is wavy and long. She has several tiny aquamarine earrings on each ear.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: She was born blind and as such lacked many opportunities for work. She has had some formal singing training, and achieved minor success. She now mingles about in high society.
Motivation: To unite with her brother; and she's repulsed by the pc
Ideals: Athletic, Artistic. Flaws: Antagonistic, Disease. Bonds: Rich, Family. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1700 sp. Obsidian (9 gp). Deep green spinel (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!

