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NPC Generator

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Damaia Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is typically in her Brewer uniform. She keeps her long black hair kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She is happy with her job as a Brewer. She turns her eye from what people do, preferring to live and let live. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Damaia was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Damaia Fright, Female Tiefling Druid 5
Medium (5'3") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Iranapha, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports blue clothing, slightly heavier than average wear. He has a long chestnut beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has all his life been fascinated with poetry.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Naill was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Naill's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Naill Iranapha, Male Elf Sorcerer 13
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 62 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Performance +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Aquan, Giant
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Atherton, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her skin is fair and her fingers are delicate and long. With bright red hair. Her face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, she has a hard time making friends. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Millicent is combative with any and all who dare try her patience in the slightest.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her childhood dream was to be a Stableman, but she was a colossal failure. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Further expansion of business; and balancing her hectic life and new healer responsibilities is difficult

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Millicent Atherton, Female Human Rogue 8
Medium (5'11") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is dressed in earthy colors with a brown and green handkerchief worn on her right side. She has white fur. Her eyes, though not visible through her cowl, are copper.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Animals are drawn to her, and she is able to talk to them.

History: She was born to a criminal king-pin and mafia family Seven was born on a far southern desert where she grew up under the tutelage of her father, an expert Fortune-teller. She was granted arcane powers by her dying brother.

Motivation: She has decided she is irredeemable; and seeks redemption

Ideals: Gifted. Bonds: Family, Criminal record, Immigrant. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Seven Thunder, Female Tabaxi Sorcerer 4
Medium (5'6") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 100 gp.


Social Check DCs

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