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NPC Generator

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Advanced [show]


Alberich Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey costume with the symbols of the sun god on his torso. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Alberich is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the south, but his parents moved at a very young age to the west. Alberich was born on a far southern desert where he grew up under the tutelage of his mother, an expert Weaver. He has never given up on his painting dream.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Bonds: Adventurer, Family, Immigrant. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Alberich Strakeln, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)5 (-3) 16 (+3)15 (+2)
Skills Acrobatics +3, Arcana -1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gimgen Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Philantrophist, Logical. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Gimgen Ungart, Male Dwarf Commoner 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)5 (-3)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp.


Social Check DCs


Gerard Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He sports a long silver beard, and similarly colored long hair. His eyes are green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gerard was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Fisher soon after.

Motivation: To reunite with his old friends; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Harper, Male Half-Elf Druid 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp.


Social Check DCs


Nedda Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on her right hand. Her golden hair is smooth and relatively long. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is extraordinarily eccentric. She is afraid of women and trembles around them

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Nedda has worked very hard to control her curse. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Flaws: Insane, Shy, Disease. Bonds: Poor, In love. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Nedda Stoutman, Female Halfling Warlock 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp. Pink pearl (150 gp).


Social Check DCs

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