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NPC Generator

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Advanced [show]


Hobart TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He wears baggy red pantaloons and a black scarf. He has a long chestnut beard with little hanging trinkets. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south. He moved out east to avoid the crime he committed. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism, Fighting. Flaws: Addict. Bonds: Criminal record, Immigrant. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Hobart TellPenny, Male Halfling Fighter 3
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)11 (+0) 12 (+1)17 (+3)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Katherine Van Es, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears suspenders and grey workpants. Her shirt is white, and she wears a heavy grey leather apron most of the time. Her black hair has been sun bleached extensively. She has a tattooed face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Joker. Bonds: Immigrant, Adventurer, Nature, Criminal record. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Katherine Van Es, Female Human Fighter 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)18 (+4)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Criella Charity, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports a flattop hair cut. Her eyes are silver and catlike.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is an amazing painter.

History: Gifted from a young age, Criella studied abroad. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and she loathes her own lifestyle

Ideals: Athletic, Gifted. Flaws: Antagonistic, Depressed. Bonds: Adventurer. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Criella Charity, Female Tiefling Sorcerer 8
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)19 (+4) 7 (-2)17 (+3)
Skills Athletics +4, Stealth +4
Senses Passive Perception 8
Languages Common, Undercommon, Celestial, Sylvan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156665300000

Possessions: 1400 gp. Golden yellow topaz (700 gp). Aquamarine (700 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalaed Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt, and she perpetually has her club ready. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are violet and she is always smoking a pipe.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born in a small desert village. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north; and to unite with her sister

Ideals: Fighting, Passionate, Entrepeneur. Bonds: Family, Nature. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Nalaed Rumnaheim, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 360 gp.


Social Check DCs

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