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NPC Generator

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Advanced [show]


Odo Blythe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He is wearing a long, brown cloak. With a patchy silver beard and wild silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.

History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better trade route.

Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Flaws: Insane, Addict, Fearful. Bonds: Adventurer, Military, Nature. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Odo Blythe, Male Human Fighter 10
Medium (5'8") Human, True Neutral (CR 10)
Armor Class 11
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +5, Investigation +7
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +7

Possessions: 20000 sp. Coral (60 gp). Jade (60 gp).


Social Check DCs


Whurbin Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of rapiers on his belt, each one with a amber on the hilt. He has blonde hair. His eyes are a pleasant brown.

Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Whurbin Thrahak, Male Dwarf Ranger 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 74 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. Freshwater pearl (9 gp). Jasper (30 gp). Jasper (30 gp). Deep blue spinel (1300 gp).


Social Check DCs


Malmûg Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His blonde hair is cut short. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Malmûg is combative with any and all who dare try his patience in the slightest.

History: Malmûg hails from a village terrorized by dire rats. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Justice, Entrepeneur. Bonds: Enemies. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Malmûg Browning, Male Half-Orc Cleric 2
Medium (5'0") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 14 (+2)4 (-3)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 110 gp.


Social Check DCs


Geoffrey Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. He is baby faced.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Half-Elves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Connors, Male Half-Elf Cleric 2
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 16 (+3)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs

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