Ahlyssa Graham, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly brown, has prominent grey streaks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Eccentric and domineering, Ahlyssa will drive conversation. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She left for the west, certain she would find work there.
Motivation: She's looking for her big break; and she has a rivalry with the church that dominates her actions
Ideals: Extrovert. Bonds: Immigrant, Job, Religious, Adventurer. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Draconic, Giant
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: Lapis lazuli (12 gp). Black pearl (900 gp). Pink pearl (130 gp). Chrysoprase (30 gp). Freshwater pearl (12 gp). Jasper (30 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.
Warryn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: Warryn is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Warryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Warryn. He became a Herbalist soon after.
Motivation: He wants nothing more than to rejoin the army; and to be a marshal again
Flaws: Depressed. Bonds: Adventurer, Criminal record, Job, Military. Occupation: Herbalist
Voice: High pitched and raspy
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 3 Tanglefoot bags. 2 Alchemist’s fire. 3 Tanglefoot bags.
Mamnen Chant, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a black and grey robe with the hood down. His hair is silver and curly. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a Bricklayer, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Justice, Impeccable. Flaws: PTSD. Bonds: Poor, Adventurer. Occupation: Seamstress
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 40 pp. 1 Minor magic item.
Lamlûg Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears black cloth garments or leather armor. His brown hair and beard is wavy and long. His blue eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his son; and he has money and likes to spend it
Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Family, Rich. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 6)
Armor Class 7
Hit Points 41 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 5 (-3) | 10 (+0) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
Possessions: 700 gp. Old masterpiece painting (1400 gp). An abacus with copper, silver and gold markers (110 gp). Sapphire pendant on gold chain (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!

