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NPC Generator

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Advanced [show]


River Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and yellow robe with the hood down. She has a slight overbite and is overall scrawny. She wears her black fur up. She wears round tiny glasses practically rammed into her face.

Personality: She likes to make people angry or surprised. She receives visions of the future at random moments

History: From birth she was tutored by a cruel and relentless mentor. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Rich, Adventurer. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

River Paws, Female Tabaxi Druid 2
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)15 (+2) 14 (+2)18 (+4)
Skills Athletics +0, History +4
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Large well-done wool tapestry (200 gp). Silver ewer (50 gp). Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Naeris Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan armored body suit, with a simple black line shooting up and back down. He keeps his long black hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Naeris grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered singing. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Adventurer. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Naeris Erenaeth, Male Elf Monk 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)11 (+0) 15 (+2)8 (-1)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 40 gp.


Social Check DCs


Delebean Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His moppish white hair is in a traditional bowl cut. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Impulsive. Bonds: Religious, Nature, Criminal record, Adventurer. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Delebean Oomtrowl, Male Gnome Barbarian 6
Small (3'4") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 83 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 20 (+5)7 (-2) 10 (+0)11 (+0)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Moonstone (70 gp). Amethyst (70 gp). White pearl (70 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His chestnut hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Curran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Addict, Emotional, Depressed. Bonds: Adventurer, Military. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Curran Underfoot, Male Halfling Bard 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 6 (-2)13 (+1) 7 (-2)10 (+0)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 150 gp.


Social Check DCs

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