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Drifting Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long brown fur is drawn into a two foot long braid. His eyes are copper and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Professionalism. Bonds: Criminal record, Poor, Nature, Slave. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Drifting Prim Posies, Male Tabaxi Ranger 7
Medium (5'4") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 10000 sp.


Social Check DCs


Shedinn Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long gold crest kept up in a rat tail. His eyes are gold and he is always smoking a pipe.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is harsh and unforgiving.

History: Shedinn was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Shedinn and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and human compassion

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Shedinn Ebynichtomonis, Male Dragonborn Warlock 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 7 (-2)9 (-1)
Skills Insight +0, Religion +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 130 gp.


Social Check DCs


Two Llamas Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He carries with him a set of hammers on his belt, each one with a sapphire on the hilt. His fur is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Hunter, who enjoyed hunting, Two Llamas was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Nature, Military. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Two Llamas Of Winter, Male Tabaxi Adept 3
Medium (5'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 7 (-2)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Freshwater pearl (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Astar Light, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt and is in decent physical shape. His dark red hair, when down, is lengthy. His black eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Astar has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Justice. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Astar Light, Male Tiefling Wizard 4
Medium (5'2") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 44000 sp.


Social Check DCs

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