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NPC Generator

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Advanced [show]


Oriel Easton, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. With bright black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A powerful slaver made her what she is. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Oriel and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Oriel Easton, Female Human Barbarian 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp. Jade (40 gp).


Social Check DCs


Torgga Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a long silver ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the west her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She then took over the family business and is one of the better Barrister for hire.

Motivation: She wants to meet her childhood hero; and sabotage a competitor

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Job, Adventurer. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Torgga Fallack, Female Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Jo Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a large white jacket, and carries morningstars. Her white hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: A skeptical and narcissistic woman, Jo's first love is herself. Her second love is also herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Impeccable, Gifted, Persistence. Bonds: Adventurer, Criminal record. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Jo Wildcloak, Female Halfling Warlock 13
Small (3'0") Halfling, Lawful Evil (CR 13)
Armor Class 12
Hit Points 72 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 12 (+1)7 (-2) 10 (+0)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 4d4-3, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Duvamil Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and is dressed in a clean blue cloak covering her clean studded leather. Her long golden hair reaches down to her waist. Her blue unseeing eyes seem to look past you.

Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.

History: Duvamil was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To unite with her brother; and her relatives are trying to arrange a marriage

Flaws: Disease, Shy. Bonds: Guardian, Poor, Family. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Duvamil Horcusporcus, Female Gnome Ranger 9
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 14
Hit Points 66 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 9 (-1)16 (+3)
Skills Arcana +6, Stealth +6
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Ignan, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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