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NPC Generator

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Advanced [show]


Flask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown shirt with thin red vertical stripes and yellow pants. He keeps his long brown fur kept up in a rat tail. His eyes are yellow.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Banker and found it very stressful. He has set out to sabotage the competition.

Motivation: He has a crush on the local Masseuse; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Terse, Mundane. Bonds: Job, Has a crush. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Flask Moon, Male Tabaxi Monk 4
Medium (5'8") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 11 (+0)7 (-2)
Skills Deception +0, Nature +4
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Merihim Strength, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His hair is short and silver. His white eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 4 years.

Motivation: Expand his business; and to be a layabout again

Flaws: Shy. Bonds: In love, Mentor, Job. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Merihim Strength, Male Tiefling Cleric 2
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 150 gp. Amethyst (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. With a patchy silver beard and wild silver hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Arnold studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting, Impeccable, Gifted. Flaws: Addict, Fearful. Bonds: Enemies. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Arnold Gladstone, Male Human Expert 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 6 (-2)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 8
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. Rose (80 gp). 1 Simple lock.


Social Check DCs


Quilla Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A 3'4" northern woman, she wears a tan vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her golden hair is lengthy and is close to two feet long. Her brown eyes have a joyful gleam in them most of the time.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is frequently practicing swordplay.

History: She was born to loving parents in a slum to the north. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new stableman responsibilities is difficult

Ideals: Gifted. Bonds: Military, Poor, Adventurer, Job. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Quilla Raulnor, Female Gnome Wizard 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp. 1 Silk rope. 1 Hourglass. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs

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