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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Marigold Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear flannel. She has wavy brown hair. This amber eyed westerner is not easily forgotten.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in the west, but her parents moved at a very young age to the south. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Artistic, Joker, Persistence. Bonds: Immigrant. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Marigold Deephollow, Female Halfling Cleric 5
Small (3'0") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp.


Social Check DCs


Aura Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a faded coat and loose pants complete with deerstalker hat. Her cinnamon fur is smooth and relatively long. This copper eyed easterner is not easily forgotten.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Aura lived on a farm with her father, near the main road leading to a nearby town. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants her found; and she is unsatisfied with her job

Ideals: Logical. Flaws: Selfish, Fearful. Bonds: Family, Job. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Aura Moon, Female Tabaxi Warrior 5
Medium (6'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 3000 sp.


Social Check DCs


Roge Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. He keeps his auburn hair in a pixie cut. His amber eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Roge was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Performer. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and he is content

Ideals: Artistic. Flaws: Cynical, Mundane. Bonds: Immigrant. Occupation: Performer

Voice: High pitched, excited

Attributes [hide]

Roge Goodearth, Male Halfling Rogue 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 340 gp. Brown-green garnet (60 gp). Moss agate (9 gp). Amethyst (60 gp). 1 Breastplate.


Social Check DCs


Duvamil Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her red hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: A deeply religious woman she believes everything happens for a reason. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She got into the Dyer business at a young age. Her father was a soldier and died while she was still young. Duvamil was left her father's suit of armor and trained in its use and care. She tends to her Dyer job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and marry her sister to traveling adventurers

Ideals: Justice. Bonds: Religious, Criminal record, Job, Military, Family. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Duvamil Umbodoben, Female Gnome Rogue 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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