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NPC Generator

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Advanced [show]


Beast Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear flannel. She keeps her long beige fur kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born on a small isolated farm. A gifted student she started as a Miller, but she got bored and became a Architect. She has never given up on her dancing dream.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Artistic, Philantrophist. Flaws: Insane. Bonds: Nature, Job. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Beast Plume, Female Tabaxi Bard 2
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp. 1 Chain shirt.


Social Check DCs


Salasar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'4". He wears an entirely black suit with brown socks and a vest with buckled shoes, and his gloved hand is found clutching a club. His green crest is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born in the north to a Glassblower, Salasar learned a great deal about his mother's area of expertise. Salasar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to have a good time and be beloved; and to be a fortune-teller again

Ideals: Joker, Artistic, Optimist. Bonds: Job, Nature. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Salasar Akambherylliax, Male Dragonborn Cleric 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 29 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Drifting Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel trousers with red and white striped suspenders. He wears various colorful collared shirts, and he perpetually has his hammer ready. His orange fur is heavily combed to the right. His fierce green eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Gnomish compassion; and expand his business

Ideals: Fighting. Flaws: Racist. Bonds: Job, Rich, Family. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Drifting Peak, Male Tabaxi Rogue 13
Medium (5'10") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 86 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Investigation +5, Performance +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: Silver chalice with lapis lazuli gems (60 gp). Large well-done wool tapestry (300 gp). Jeweled gold crown (8000 gp). 1 Medium magic item.


Social Check DCs


Mhurren Asheton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Body Guard does. He wears his red hair up in a very large beehive style do. His eyes are gray and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Mhurren was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mhurren took refuge in the large cave and found the beat up greatsword and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Flaws: Terse, Impulsive. Bonds: Job, Family, Nature. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Mhurren Asheton, Male Half-Orc Wizard 3
Medium (6'7") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 13 (+1)4 (-3)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs

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