Tûmûg Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black hair is braided into rings. He has gray eyes and a black hat with a grey feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the north, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist. Bonds: Poor, Adventurer, Immigrant, Criminal record. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: Just what you see.
Grumbar Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a white and tan handkerchief worn on his right side. His red hair is braided into rings. His eyes are amber and he is always smoking a pipe.
Personality: Grumbar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Gifted. Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Military. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 97 (17d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Auran, Terran
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
Possessions: 10000 gp. Jeweled electrum ring (8000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Black velvet mask with numerous citrines (150 gp). Carved bone or ivory statuette (30 gp). Jeweled gold crown (8000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ralf Stanton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. With bright chestnut hair and a scraggly beard. He has amber eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found; and money/treasure
Ideals: Joker. Flaws: Racist. Bonds: Rich, Adventurer, Family. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp. Chrysoprase (80 gp).
Ernest Southey, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy brown pantaloons and a pastel scarf. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Selfish. Bonds: Military, Adventurer. Occupation: Ploughman
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: An abacus with copper, silver and gold markers (170 gp).
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Their contribution stands as a beacon of hope for all adventurers!


